Local flat-NORMAL map-art planner
Minecraft Map Art Generator for Flat Scale-0 Build Plans
Turn a local static PNG, JPEG, or WebP into a 1×1 through 4×4 scale-0 Java map-art plan. Choose contain or cover and an opaque background, then export a deterministic preview and TXT material plan without height shading, water shading, dithering, world files, or map data.
Runs in this browser
Decode, resize, quantization, preview, and exports run locally after verified assets load.
- The file and decoded pixels stay in this browser.
- The source file, pixels, fit, and result remain in this browser and are not uploaded.
No height or water shading
All art blocks and the north guard share one Y level. Height variants, water depth, dithering, and transparent map colors are excluded.
- Opaque Q20 linear-sRGB fitting selects from the frozen palette; resource packs and in-game rendering can look different.
- PNG and TXT are references, not .dat, world, schematic, Litematica, map item, or automatic import files.
Java 26.2 · NORMAL · 128px
Local source image
Choose a local static image and prepare a Java 26.2 scale-0 horizontal flat-NORMAL map-art build plan for a 1×1 through 4×4 map grid. Output is an opaque PNG preview and deterministic TXT plan, never a world or map data file.
Choose a local image
Local source image
Decode one static PNG, JPEG, or WebP through the verified browser pipeline.
Maximum file size: 20 MB
Maximum edge: 8,192 pixels
Maximum decoded area: 20 megapixels
The file and decoded pixels stay in this browser.
Choose a local image
Flat-NORMAL map-art plan
Preview, counts, material rows, and TXT all come from the same deterministic quantized result.
The preview represents palette choices, not Minecraft lighting, textures, shaders, or biome tint.
One verified flat map route
This tool plans scale-0 art on a horizontal, same-height Java surface using only flat-NORMAL palette colors.
- No height or water shading
- All art blocks and the north guard share one Y level. Height variants, water depth, dithering, and transparent map colors are excluded.
- Deterministic color fitting
- Opaque Q20 linear-sRGB fitting selects from the frozen palette; resource packs and in-game rendering can look different.
- Manual build files only
- PNG and TXT are references, not .dat, world, schematic, Litematica, map item, or automatic import files.
The palette and orientation target Minecraft Java 26.2 scale-0 map behavior.
The source file, pixels, fit, and result remain in this browser and are not uploaded.
Decode, resize, quantization, preview, and exports run locally after verified assets load.